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Home/ Questions/Q 6116897
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T15:15:32+00:00 2026-05-23T15:15:32+00:00

I want to create an object, starting from something like: var map = {};

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I want to create an object, starting from something like:

var map = {};

Then, I want to add items with this function:

add = function(integerA, objectB) {
    map[objectB.type][integerA] = objectB;
}

So, this is a random example of the object structure I want to achieve:

map = {
    'SomeType' : { 0 : 'obj', 2 : 'obj', 3 : 'obj' },
    'OtherType' : { 0 : 'obj', 5 : 'obj' },
};

Now, my problem. I can’t do map[objectB.type][integerA] = objectB; because map[objectB.type] is not defined. I could solve this by checking if map[objectB.type] exists through an if-statement and create map[objectB.type] = {}; when necessary.

Otherwise I could pre-load all object types. However I would prefer not to have to do this.

My question: is there a way I can create the object ‘on the fly’ without having to check if the type already exists every time I want to call the add function or to pre-load all the types?

It is important that my add function is so fast as possible and that the map object is correct, because I need to read and write a lot in a small amount of time (it’s an animation / game application).

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  1. Editorial Team
    Editorial Team
    2026-05-23T15:15:33+00:00Added an answer on May 23, 2026 at 3:15 pm

    No, there is no any other way to create objects on the fly. Only check for existence every time:

    add = function(integerA, objectB) {
        if (!map[objectB.type]) {
            map[objectB.type] = {};        
        }
        map[objectB.type][integerA] = objectB;
    }
    

    If you want to improve performance you might consider some caching technics.

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