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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T00:29:30+00:00 2026-05-18T00:29:30+00:00

I want to detect possible hardware breakpoints on my application. To do this I

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I want to detect possible hardware breakpoints on my application. To do this I need read access to debug registers. Direct access is not possible so I do this in this way:

HANDLE thread = GetCurrentThread();

WOW64_CONTEXT context;
context.ContextFlags = CONTEXT_FULL;
BOOL status = Wow64GetThreadContext(thread, &context);

if (!status)
    return -1;

std::cout << std::hex << context.Dr0 << " " << context.Dr1 << " " << context.Dr2 << " " << context.Dr3 << " " << std::endl;

What I see on stdout is: cccccccc cccccccc cccccccc cccccccc even if there are hw breakpoints set by me.

Do I need some special permissions to access those registers? The application is 32 bit but I’m working on Windows 7 x64 if that matters.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T00:29:31+00:00Added an answer on May 18, 2026 at 12:29 am

    Wrong ContextFlags value, you need CONTEXT_ALL to include CONTEXT_DEBUG_REGISTERS.

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