I want to develop a card-base game in Ruby, and I want to do it in TDD way.
The first class I want to write is Player.
Each player has a hand with 13 cards and on his/her turn can choose and play 1 card to pass.
I have not developed any other classes (like card, hand, ..), I want to know how I can test this subject which has dependency to other classes?
I know about Mocks but I don’t know how can I use them.
For example in this scenario we know that when a player plays one card that card should have to be removed from his/her hand.
This is my code :
require "rspec"
require "lib/player"
describe Player do
before(:each) do
hand=mock("Hand")
hand.should_receive(:count).and_return(13)
subject.hand=hand
end
it "should choose and play a card from her/his hand" do
subject.hand.count.should==13
card_selected=subject.play(2) # card #2 in his/her hand
subject.hand.count.should=12
end
end
Also, in the implementation we are dependent to the Hand class, how can I handle it ?
I’ve seen my share of mocking and stubbing, and I’ve seen huge test suites pass even though the app was broken beyond belief because half the code didn’t even exist anymore.
I’ve come to the conclusion that stubbing and mocking should be used with extreme care. That, and the fact that it should be introduced as late as possible.
This is one of the cases where it’s too early to mock. You’re mocking just because you don’t have the class
Handyet.As a sidenote, the test itself needs improvement. Take a closer look at these lines:
Of course,
subject.hand.count.should==13passes, you just stubbed it to this value. And of course,subject.hand.count.should=12passes because you didn’t call==. If you changed it to a real expectation, you’d be wondering why it fails. It fails because you stubbedHand#countto always return 13.What you’re actually doing here is mocking part of the API under test. Don’t do this. Instead, start with baby steps. This could mean:
You start on the inside and work your way out. So start with the innermost class,
Handin this case. Once you get toPlayer, all the pieces will fit together just fine without mocking.You start with
Playeruntil you absolutely need the other class (do that if the argument of a “meaningful API” appeals to you). This means: Wait for aNameErroronHand. Then implement just as much of theHandclass as necessary. Then get back toPlayerAlso, looking at your code raises the question: Just out of curiosity, why would you want to separate a player and her hand in the first place?