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Home/ Questions/Q 313287
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T08:05:39+00:00 2026-05-12T08:05:39+00:00

I want to develop this game for the iPhone. Which framework would be best

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I want to develop this game for the iPhone. Which framework would be best to use (e.g., Cocoa, Cocoa2d, OPENGLES)?

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  1. Editorial Team
    Editorial Team
    2026-05-12T08:05:39+00:00Added an answer on May 12, 2026 at 8:05 am

    I would look at

    http://code.google.com/p/cocos2d-iphone/

    You get a whole engine to help with your app and getting some pretty tricky stuff working.

    Cocos2d does the following.

    • Scene management (workflow)
    • Transitions between scenes Sprites
    • and Sprite Sheets Effects: Lens,
    • Ripple, Waves, Liquid, Twirl, etc.
    • Actions (behaviors): Trasformation
    • Actions: Move, Rotate, Scale, Jump,
    • etc. Composable actions: Sequence,
    • Spawn, Repeat, Reverse Ease Actions:
    • Exp, Sin, Cubic, etc. Misc actions:
    • CallFunc, OrbitCamera Basic menus and
    • buttons Integrated Chipmunk 2d
    • physics engine Particle system Text
    • rendering support Texture Atlas
    • support Tile Map support Parallax
    • scrolling support High Score server
    • (Cocos Live) Touch/Accelerometer
    • support Portrait and Landscape mode
    • Integrated Pause/Resume Supports
    • PowerVR Texture Compression (PVRTC)
    • format Language: objective-c Open
    • Source: Compatible with open and
    • closed source projects OpenGL ES 1.1 based
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