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Home/ Questions/Q 7043909
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T02:20:47+00:00 2026-05-28T02:20:47+00:00

I want to display my game on the screen. I started to write a

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I want to display my game on the screen.

I started to write a little bit of c# code and I am now trying to get some of it displayed on the screen.

I tried to use System.Windows.Forms / System.Drawing but I have the feeling that it is not meant to be used in this kind of application. Everything gets updated from workerthreads all the time. I would have to use System.Reflection and invoke every update all the time. (methods, properties, add/remove controls). I would rather have my database thread control the information and let the UI poll the portions it needs without anything having to reflect about itself.

I want to stay within the .Net framework for portability and training reasons.

What I want my displayclasses to do is

  • be in fullscreen mode
  • display images for short durations as fullscreen zoom-mode (loadingscreens)
  • display videos in fullscreen zoom-mode (intermission videos)
  • have menues with buttons and sliders (menu, option, mission-selection)
  • have a 3D world based on cubes with moving creatures and static elements while displaying a 2d overlay.

To flesh out your imagination – think about the game Dungeon Keeper 1.

What packages do I need to know about? (please include links to the packages)

Which books can / should I read? (please include links to amazon)

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  1. Editorial Team
    Editorial Team
    2026-05-28T02:20:48+00:00Added an answer on May 28, 2026 at 2:20 am

    I would really suggest you to start with Microsofts XNA because they have done a great job to make 2D/3D development easily accessable and you can work in an environment your are used to writing code in an wonderful programming language (C#).

    I’ve made my first steps in XNA one year ago. Because I was a complete newbe to the field of computer games and especially the field of 3D programming i’ve been looking some time for good literature.

    I found many books that belong to these topics. In the following I list the books that helped me a lot getting started as well as a reference to refer during programming.

    • Aaron Reed. Learning XNA 3.0. O’REILLY 2009 (ISBN: 978-0-596-52195-0)
    • Riemer Grootjans. XNA 3.0 Game Programming Recipes – Problem-Solution Approach. aPress 2009 (ISBN: 978-1-4302-1855-5)

    Rimer Grootjans has a very usefull website with topic XNA Game Development (At least he had it one year ago ;)) – I used his site exhaustively for problem solving and learing XNA concepts.

    • Michael C. Neel. XNA 3D Primer. WILEY (WROX BLOX)
    • Alexandre Santos Lobao et. al. Beginning XNA 3.0 Game Programming – From Novice to Professional. aPress 2009 (ISBN: 978-1-4302-1817-3)
    • Sean James. 3D Graphics with XNA Game Studio 4.0. PACKT 2010 (ISBN: 978-1-849690-04-1)
    • Rob Miles. Introduction to Programming Through Game Developmnt Using Miscrosoft XNA Game Studio. Microsoft Press 2010

    Take a look in these books they cover introductions as well as further concepts for both XNA Game Development in particular and 3D programming in general.

    Hope this helps 🙂

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