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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T16:55:22+00:00 2026-06-04T16:55:22+00:00

I want to draw a 2D array of pixel data (RGB / grayscale values)

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I want to draw a 2D array of pixel data (RGB / grayscale values) on the screen as fast as possible, using OpenGL. The pixel data changes frequently.

I had hoped that I would find a simple function that would let me push in a pointer to an array representing the pixel data, since this is probably the fastest approach. Unfortunately, I have found no such function.

What is the best way to accomplish this task?

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  1. Editorial Team
    Editorial Team
    2026-06-04T16:55:23+00:00Added an answer on June 4, 2026 at 4:55 pm

    Maybe glDrawPixels is the function you are looking for? Though if the data is static it would be better to create a texture with it, and then draw that each frame.

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