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Home/ Questions/Q 7642195
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T09:07:40+00:00 2026-05-31T09:07:40+00:00

I want to emulate flat shading in a GLSL shader. Usually I would do

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I want to emulate flat shading in a GLSL shader. Usually I would do that by passing the normal with a flat qualifier to prevent interpolation in the fragment shader.
However, flat is not available on GLSL 120.

How can I emulate it without duplicating the vertex data? (This is not premature optimization, rather post-mortem.)

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  1. Editorial Team
    Editorial Team
    2026-05-31T09:07:42+00:00Added an answer on May 31, 2026 at 9:07 am

    You cannot exactly emulate flat without direct hardware support (presumably as indicated by supporting GLSL 1.30+). Prior versions only offer all-or-nothing: either all attributes are interpolated or none are. That’s what glShadeModel does.

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