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Home/ Questions/Q 7753877
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T12:09:51+00:00 2026-06-01T12:09:51+00:00

I want to find path in 2d platform game, teeworlds . The player there

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I want to find path in 2d platform game, teeworlds. The player there can move left/right, jump, and use hook, that lets you move upward the wall or move under ceiling. Well, its hard becouse normal pathfinds like a* or bfs cant exist here, cuz you cant just move up. I need to find path btw 2 players so 1 can go to the second one. There are 3 types of tiles, collide, nohook (you cant hook it) and nothing (air). I have the map in format int map[w][h] where 0=air, 1=collide, 2=nohook. map isnt modified for whole game time.

I have completly no idea how to do that. If you can help me, I’d be pleased.

PS. The question is general about platform games, teeworlds is only one of them…

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  1. Editorial Team
    Editorial Team
    2026-06-01T12:09:53+00:00Added an answer on June 1, 2026 at 12:09 pm

    From the pathfinding algorithm’s standpoint you could treat the climbable walls as if they were normal walkways, so the algorithm does not stop there.

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