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Home/ Questions/Q 239085
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Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T20:33:26+00:00 2026-05-11T20:33:26+00:00

I want to get fling gesture detection working in my Android application. What I

  • 0

I want to get fling gesture detection working in my Android application.

What I have is a GridLayout that contains 9 ImageViews. The source can be found here: Romain Guys’s Grid Layout.

That file I take is from Romain Guy’s Photostream application and has only been slightly adapted.

For the simple click situation I need only set the onClickListener for each ImageView I add to be the main activity which implements View.OnClickListener. It seems infinitely more complicated to implement something that recognizes a fling. I presume this is because it may span views?

  • If my activity implements
    OnGestureListener I don’t know how to
    set that as the gesture listener for
    the Grid or the Image views that I
    add.

    public class SelectFilterActivity extends Activity implements
       View.OnClickListener, OnGestureListener { ...
    
  • If my activity implements
    OnTouchListener then I have no
    onFling method to override (it has
    two events as parameters allowing me
    to determine if the fling was
    noteworthy).

    public class SelectFilterActivity extends Activity implements
        View.OnClickListener, OnTouchListener { ...
    
  • If I make a custom View, like GestureImageView that extends ImageView I don’t know how to tell the activity that a fling has occurred from the view. In any case, I tried this and the methods weren’t called when I touched the screen.

I really just need a concrete example of this working across views. What, when and how should I attach this listener? I need to be able to detect single clicks also.

// Gesture detection
mGestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {

    public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
        int dx = (int) (e2.getX() - e1.getX());
        // don't accept the fling if it's too short
        // as it may conflict with a button push
        if (Math.abs(dx) > MAJOR_MOVE && Math.abs(velocityX) > Math.absvelocityY)) {
            if (velocityX > 0) {
                moveRight();
            } else {
                moveLeft();
            }
            return true;
        } else {
            return false;
        }
    }
});

Is it possible to lay a transparent view over the top of my screen to capture flings?

If I choose not to inflate my child image views from XML can I pass the GestureDetector as a constructor parameter to a new subclass of ImageView that I create?

This is the very simple activity that I’m trying to get the fling detection to work for: SelectFilterActivity (Adapted from photostream).

I’ve been looking at these sources:

  • Detect Gestures – Tutorial

  • SDK docs

  • Calculator Code

Nothing has worked for me so far and I was hoping for some pointers.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-11T20:33:26+00:00Added an answer on May 11, 2026 at 8:33 pm

    Thanks to Code Shogun, whose code I adapted to my situation.

    Let your activity implementOnClickListener as usual:

    public class SelectFilterActivity extends Activity implements OnClickListener {
    
      private static final int SWIPE_MIN_DISTANCE = 120;
      private static final int SWIPE_MAX_OFF_PATH = 250;
      private static final int SWIPE_THRESHOLD_VELOCITY = 200;
      private GestureDetector gestureDetector;
      View.OnTouchListener gestureListener;
    
      @Override
      protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
    
        /* ... */
    
        // Gesture detection
        gestureDetector = new GestureDetector(this, new MyGestureDetector());
        gestureListener = new View.OnTouchListener() {
          public boolean onTouch(View v, MotionEvent event) {
            return gestureDetector.onTouchEvent(event);
          }
        };
    
      }
    
      class MyGestureDetector extends SimpleOnGestureListener {
        @Override
        public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
          try {
            if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
              return false;
            // right to left swipe
            if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
              Toast.makeText(SelectFilterActivity.this, "Left Swipe", Toast.LENGTH_SHORT).show();
            } else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
              Toast.makeText(SelectFilterActivity.this, "Right Swipe", Toast.LENGTH_SHORT).show();
            }
          } catch (Exception e) {
             // nothing
          }
          return false;
        }
    
        @Override
        public boolean onDown(MotionEvent e) {
          return true;
        }
      }
    }
    

    Attach your gesture listener to all the views you add to the main layout;

    // Do this for each view added to the grid
    imageView.setOnClickListener(SelectFilterActivity.this); 
    imageView.setOnTouchListener(gestureListener);
    

    Watch in awe as your overridden methods are hit, both the onClick(View v) of the activity and the onFling of the gesture listener.

    public void onClick(View v) {
      Filter f = (Filter) v.getTag();
      FilterFullscreenActivity.show(this, input, f);
    }
    

    The post ‘fling’ dance is optional but encouraged.

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