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Home/ Questions/Q 6832575
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T22:52:30+00:00 2026-05-26T22:52:30+00:00

I want to get Screen Position from World Position in DirectX. I can get

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I want to get Screen Position from World Position in DirectX.

I can get my ball’s world position. But I can’t know how can I convert it to screen position.

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  1. Editorial Team
    Editorial Team
    2026-05-26T22:52:31+00:00Added an answer on May 26, 2026 at 10:52 pm

    You have a view/eye transform V (the one that “places” your “camera”) and a projection transform P.

    Clip space coordinates are reached by

    clip_position = P * V * world_space_position
    

    From clip space you reach NDC space by dividing the clip space coordinates by the 4th clip space coordinate w, i.e.

    ndc_x = clip_x / clip_w
    ndc_y = clip_y / clip_w
    ndc_z = clip_z / clip_w
    ndc_w = clip_w / clip_w = 1
    

    The viewport XY coordinates are then reached by mapping the range [-1,1] to the viewport dimensions. The difference between OpenGL and DirectX is, that in OpenGL the depth range [-1,1] is mapped to [0, DEPTH_BUFFER_RESOLUTION], while in DirectX it’s the depth range [0, 1] that maps to the depth buffer value range.

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