I want to have a reflecting cube surface in a WebGL page with Three.js. It should resemble a mobile phone display, which reflects some light, but it still has to be black.
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I have created an example of a reflecting cube (and also a reflective sphere) with detailed comments. The live version is at
http://stemkoski.github.com/Three.js/Reflection.html
with nicely formatted code at
https://github.com/stemkoski/stemkoski.github.com/blob/master/Three.js/Reflection.html
(This is part of a collection of tutorial examples at http://stemkoski.github.com/Three.js/)
The main points are:
for example:
for example:
These code snippets are from the links I posted above; check them out!