I want to implement some sort of lookup table in C++ that will act as a cache. It is meant to emulate a piece of hardware I’m simulating.
The keys are non-integer, so I’m guessing a hash is in order. I have no intention of inventing the wheel so I intend to use std::map for this (though suggestions for alternatives are welcome).
The question is, is there any way to limit the size of the hash to emulate the fact that my hardware is of finite size? I’d expect the hash’s insert method to return an error message or throw an exception if the limit is reached.
If there is no such way, I’ll simply check its size before trying to insert, but that seems like an inelegant way to do it.
First thing is that a
mapstructure is not ahash table, but rather a balanced binary tree. This has an impact in the lookup timesO(log N)instead ofO(1)for an optimal hash implementation. This may or not affect your problem (if the number of actual keys and operations is small it can suffice, but the emulation of the cache can be somehow suboptimal.The simplest solution that you can do is encapsulate the actual data structure into a class that checks the size in each insertion (size lookups should be implemented in constant time in all STL implementations) and fails if you are trying to add one too many elements.