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Home/ Questions/Q 8581597
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T21:05:30+00:00 2026-06-11T21:05:30+00:00

I want to implement this method: //#OnTouchEvent() public boolean onTouchEvent(MotionEvent event) { //Coordinates of

  • 0

I want to implement this method:

//#OnTouchEvent()
public boolean onTouchEvent(MotionEvent event) {
//Coordinates of the touch
int x = (int) event.getX();
int y = (int) event.getY();

switch(event.getAction()) {
    case MotionEvent.ACTION_DOWN:
    // Check if the touch is within the coordinates of an image
            if x isBetweenCoordinatesXofTheImage
                 if y isBetweenCoordinatesYofTheImage
                     //DoSomething
            else
                 //DoNothing
    break;
    case MotionEvent.ACTION_MOVE:
            //nothing
    break;
    case MotionEvent.ACTION_UP:
    //check if the touch is within the coordinates of an image;
            if x is betweenCoordinatesX of the image
                 y is betweenCoordinatesYofTheImage
                     //DoSomething
            else
                 //DoNothing
    break;
    }
    return true;
 }

An ImageView has 4 coorners and I need to know the 4 coordinates (x,y) to do the check before.
The upper left corner has the same X-coordinate as the lower left and upper right will have the same X coordinate to the lower right. for Y coordinates is similar.
My problem is: how I can obtain the 4 coordinates of a ImageView?

THANKS for all!!!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T21:05:31+00:00Added an answer on June 11, 2026 at 9:05 pm

    Just a small question:
    Why not set the ImageView itself a touch listener?
    If that’s not an options then try:

    int pos[] = new int[2];
    yourImageView.getLocationOnScreen(pos);
    

    After you’ll call this method the array will contain the upper left coordinate of your view.
    To get the other coordinates just use the height and width of the view:

    yourImageView.getWidth();
    yourImageView.getHeight();
    

    Make sure those three methods are called only AFTER the view has drawn on the screen – (invoking them in the onCreate will return 0 to all values).

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