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Home/ Questions/Q 8606069
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T03:00:29+00:00 2026-06-12T03:00:29+00:00

I want to introduce a count down in my game. I’m using a code

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I want to introduce a count down in my game. I’m using a code like this:

In onCreateResources()

this.font = FontFactory.create(this.getFontManager(), this.getTextureManager(), 256, 256, TextureOptions.BILINEAR, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 48);
this.font.load();

In onCreateScene()

this.countDownText = new Text(0, 0, this.font, "300", "300".length(), this.getVertexBufferObjectManager());
this.scene.attachChild(countDownText);

this.remain = 300;
this.timerHandler = new TimerHandler(1 / 10f, true, new ITimerCallback() {

    @Override
    public void onTimePassed(TimerHandler pTimerHandler) {
        remain--;
        countDownText.setText(remain + "");
    }
});
this.scene.registerUpdateHandler(timerHandler);

I found information about this problem and differents solutions that doesn’t work for me:

  • Use ChangableText: This class is not longer in Andengine.
  • Preload the characters: This doesn’t work for me.
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T03:00:30+00:00Added an answer on June 12, 2026 at 3:00 am

    ChangeableText is Text: link

    “Text has all functionality of the old ChangeableText.”

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