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Home/ Questions/Q 8052553
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T07:34:16+00:00 2026-06-05T07:34:16+00:00

I want to join multiple canvases to make a single image. So is there

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I want to join multiple canvases to make a single image.
So is there any method to covert more than one canvases to toDataURL to make a single image?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T07:34:17+00:00Added an answer on June 5, 2026 at 7:34 am

    try this example hope it will help see here

                    //html block
    
    
                    <canvas id="myCanvas" width="200" height="100" style="border:1px solid #c3c3c3;">
    
    
                    </canvas>
                    <canvas id="myCanvas1" width="200" height="100" style="border:1px solid #c3c3c3;">
                    Your browser does not support the canvas element.
                    </canvas>
    
                    <canvas id="Canvasimage" width="500" height="100" style="border:1px solid #c3c3c3;">
                    Your browser does not support the canvas element.
                    </canvas>
        <img id="finalimage" width="500" height="100"  style="border:1px solid #c3c3c3;"/>
    
                    //script block
                    function loadImages(sources, callback) {
                        var images = {};
                        var loadedImages = 0;
                        var numImages = 0;
                        // get num of sources
                        for (var src in sources) {
                            numImages++;
                        }
                        for (var src in sources) {
                            images[src] = new Image();
                            images[src].onload = function () {
                                if (++loadedImages >= numImages) {
                                    callback(images);
                                }
                            };
                            images[src].src = sources[src];
                        }
                    }
    
                    window.onload = function (images) {
    
                //Canvas first  here
                        var c = document.getElementById("myCanvas");
                        var ctx = c.getContext("2d");
                        ctx.fillStyle = "#FF0000";
                        ctx.fillRect(0, 0, 200, 100);
                     //Canvas second here
                        var c1 = document.getElementById("myCanvas1");
                        var ctx1 = c1.getContext("2d");
                        ctx1.fillStyle = "#00FF00";
                        ctx1.fillRect(0, 0, 200, 100);
    
    
                   //Canvas final here.
                        var canvas = document.getElementById("Canvasimage");
                        var context = canvas.getContext("2d");
    
                        var sources = {
                            darthVader: c.toDataURL("image/png"),
                            yoda: c1.toDataURL("image/png")
                        };
    
                        loadImages(sources, function (images) {
                            context.drawImage(images.darthVader, 100, 30, 200, 137);
                            context.drawImage(images.yoda, 350, 55, 93, 104);
    //finalimage  here which has two canvas data
                    var finalimage = document.getElementById("finalimage");
            finalimage.src = canvas.toDataURL("image/png"); 
                        });
                    };
    
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