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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T19:30:55+00:00 2026-05-27T19:30:55+00:00

I want to learn about graphical libraries by myself and toy with them a

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I want to learn about graphical libraries by myself and toy with them a bit. I built a small program that defines lines and shapes as lists of pixels, but I cannot find a way to access the screen directly so that I can display the points on the screen without any intermediate.

What I mean is that I do not want to use any prebuilt graphical library such as gnome, cocoa, etc. I usually use Python to code and my program uses Python, but I can also code and integrate C modules with it.

I am aware that accessing the screen hardware directly takes away the multiplatform side of Python, but I disregard it for the sake of learning. So: is there any way to access the hardware directly in Python, and if so, what is it?

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  1. Editorial Team
    Editorial Team
    2026-05-27T19:30:56+00:00Added an answer on May 27, 2026 at 7:30 pm

    This seems a great self-learning path and I would add my two-cents worth and suggest you consider looking at the GObject, Cairo and Pygame modules some time.

    The Python GObject module may be at a higher level than your current interest, but it enables pixel level drawing with Cairo (see the home page) as well as providing a general base for portable GUI apps using Python

    Pygame also has pixel level methods as well as access methods to the graphics drivers (at the higher level) – here is a quick code example

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