Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6051415
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T07:49:05+00:00 2026-05-23T07:49:05+00:00

i want to load a bitmap off the SD card and display it. the

  • 0

i want to load a bitmap off the SD card and display it. the image on the SD card is 2592×1728, and i want to display this image in a 200×200 pixel image. when i load the image, obviously, I don’t want to load the entire image into memory (2592x1728x3 bytes!). is there a way to automatically load it into the right size?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-23T07:49:06+00:00Added an answer on May 23, 2026 at 7:49 am

    Take a look at this snippet. Its about as good as it gets. You will have to read over the whole image at least once, but you can scale it down to a Bitmap object that is a little bit less cumbersome to work with.

    Strange out of memory issue while loading an image to a Bitmap object

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to create a huge resolution Bitmap-image so that to load it into
I want to load an entire image (PNG) into a 2-dimensional array where a
I want to load an image via css that stretches to the entire screen.
I want to load an image on android background = BitmapFactory.decodeResource(getResources(),R.drawable.hangmanbegin); background = Bitmap.createScaledBitmap(background,screenx,screeny,false);
I want to display this image and upload it to a server. I'm using
say I have a bitmap on my stage, and I want to load this
I don't want to display the bitmap on the screen. Just trying to create
I want to load a palette from a bitmap file I have created. The
I want to load up a random image while a page it is loading
I want to load multiple variables into one .mat file at the end of

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.