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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T17:02:02+00:00 2026-06-01T17:02:02+00:00

I want to make a 2D desktop GUI application with DirectX but I don’t

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I want to make a 2D desktop GUI application with DirectX but I don’t know which version to use. I initially tried Direct2D but it never really gained popularity, thus there isn’t a lot of community support or documentation for it compared to the rest of DirectX, so it’s not an option.

So I have three options:

  1. DirectX 9.0c
  2. DirectX 10
  3. DirectX 11 (not 11.1, I’m not getting Windows 8)

A knowledgeable friend of mine strongly encouraged DirectX 9.0c saying that’s all I need, but I am wary of using an 8-year old platform. Microsoft is pretty much the zenith of legacy support but I think that they must have a limit. I have no idea of the difference between DX10 and DX11.

Keep in mind that I’m very much a novice programmer so this is mostly a learning project.

Any advice is appreciated!

Edit: I’d also appreciate advice on any significant differences in functionality or programming paradigms between the versions.

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  1. Editorial Team
    Editorial Team
    2026-06-01T17:02:04+00:00Added an answer on June 1, 2026 at 5:02 pm

    What version of DirectX should I use to make a 2D desktop GUI application?

    DirectX 9, because you’ll get more users.

    A knowledgeable friend of mine strongly encouraged DirectX 9.0c saying that’s all I need, but I am wary of using an 8-year old platform.

    Many DirectX 7 and DirectX 5 games still work just fine, not to mention titles that use DirectDraw. So there’s no problem with 8-year old platform. Using newer (than 9) version might not even benefit you, so blindly going for higher version number isn’t a good idea.

    Depending on your circumstances you could also consider using OpenGL but that choice makes sense only if your app has to be cross-platform. If you know that application will be windows-only, then choosing DirectX 9 makes sense.

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