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Home/ Questions/Q 711891
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:47:13+00:00 2026-05-14T04:47:13+00:00

I want to make a 3d scene that loops around on its self. That

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I want to make a 3d scene that loops around on its self. That is to say, if you keep going in any direction, you will loop back to the other side.

My current implementation is so bad, it’s embarrassing to admit to it. I redraw the each change twenty-seven times, to make a 3x3x3 scene cube. When the user reaches the end of the middle cube, I jump them over to the other side. Maintaining consistency (let alone performance) is a nightmare. Total Disaster.

This doesn’t seem like it would be an unusual request, so I’m wondering if anyone knows of a more legit solution.

Thanks!

EDIT/NOTE: There is no render-to-texture functionality available in Java3d.

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:47:13+00:00Added an answer on May 14, 2026 at 4:47 am

    Without any knowledge of your specific scene and what sort of objects you are rendering, the 27 cubes sounds like the “correct but not optimal” way of doing it.

    However, if you cant think of anything else, you can at least perform frustum culling on your camera first, which means finding out which of the 27 cubes are currently inside the cameras field of view.

    Then you never have to draw more than 6 of these cubes, plus the current cube you are in. Even less if you have a narrow field of view.

    That is assuming that you can only see a maximum of 1 cube into the distance… Otherwise you will have to do rendering to texture.

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