Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8197693
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 7, 20262026-06-07T05:47:38+00:00 2026-06-07T05:47:38+00:00

I want to make a game which needs to drag an object ( UIView

  • 0

I want to make a game which needs to drag an object (UIView class object) and intersect with an another object (UIButton) and the same time an event generates , and checks the matching of object is right or wrong.

If wrong the objects come back to its position.

The touch and drag I have done with the object but elasticity of the objects position is not working properly ? Any example or help Please

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-07T05:47:38+00:00Added an answer on June 7, 2026 at 5:47 am

    If you’re using standard (non-GL) programming, you can use the object’s frame to check if the objects intersect. There’s a call for it. You can take the relevant points of one object and check if they are inside the other object’s polygon. If they are, then you have a collision. The Quartz 2D drawing tools have lots of intersection methods for these types of objects.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a game server which is made in Java. I want to make
I want to make the XNA game window be in windowed mode but always
I want to make a simple game: 2d, single-player, without tons of animations and
I want to make a simple game so that I can play against my
I want to make an indie game for xbox360. Even if it is freeware
I want to make an Android Game App that loads a game slot that
I want to make a multiplayer game that runs on the Internet, not just
So here's the situation. I want to make a simple game for android. It's
I want to do projects to make my resume more appealing to game companies.
I want to allow users to make their own Python mods for my game,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.