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Home/ Questions/Q 8456011
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T12:26:13+00:00 2026-06-10T12:26:13+00:00

I want to make a image generator but the only thing I can find

  • 0

I want to make a image generator but the only thing I can find anywhere is a random one, but I need them to be and a specific order.

Here’s what I have, but I dont want the images to be in random order:

.h file

@interface ViewController :UIViewController {
    IBOutlet UIImageView *imageview;
    IBOutlet UIImageView *imageview2;
}

-(IBAction)randomimagebutton;

-(IBAction)randomimagebutton2;

@end

.m file

-(IBAction)randomimagebutton {

int randomimages = rand() % 8;

switch (randomimages) {
    case 0:            
        imageview.image = [UIImage imageNamed:@"eye right wihte.png"];
        break;

    case 1:
        imageview.image = [UIImage imageNamed:@"eye right red.png"];
        break;

    case 2:
        imageview.image = [UIImage imageNamed:@"eye right pink.png"];
        break;

    case 3:
        imageview.image = [UIImage imageNamed:@"eye right light blue.png"];
        break;

    case 4:
        imageview.image = [UIImage imageNamed:@"eye right dark blue.png"];
        break;

    case 5:
        imageview.image = [UIImage imageNamed:@"eye right light green.png"];
        break;

    case 6:
        imageview.image = [UIImage imageNamed:@"eye right dark green.png"];
        break;

    case 7:
        imageview.image = [UIImage imageNamed:@"eye right orange.png"];
        break;

    case 8:
        imageview.image = [UIImage imageNamed:@"eye right yellow.png"];
        break;

    default:
        break;

}

}

-(IBAction)randomimagebutton2 {

int randomimages = rand() % 8;

switch (randomimages) {
    case 0:
        imageview2.image = [UIImage imageNamed:@"eye left white.png"];
        break;

    case 1:
        imageview2.image = [UIImage imageNamed:@"eye left red.png"];
        break;

    case 2:
        imageview2.image = [UIImage imageNamed:@"eye left pink.png"];
        break;

    case 3:
        imageview2.image = [UIImage imageNamed:@"eye left light blue.png"];
        break;

    case 4:
        imageview2.image = [UIImage imageNamed:@"eye left dark blue.png"];
        break;

    case 5:
        imageview2.image = [UIImage imageNamed:@"eye left light green.png"];
        break;

    case 6:
        imageview2.image = [UIImage imageNamed:@"eye left dark green.png"];
        break;

    case 7:
        imageview2.image = [UIImage imageNamed:@"eye left orange.png"];
        break;

    case 8:
        imageview2.image = [UIImage imageNamed:@"eye left yellow.png"];
        break;

    default:
        break;

}

}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T12:26:14+00:00Added an answer on June 10, 2026 at 12:26 pm

    Well, instead of using int randomimages, use an NSNumber that you increment each time you get an image. Make the NSNumber a property of the class.

    Update:

    Add the property like this:

    @interface ViewController :UIViewController {
        IBOutlet UIImageView *imageview;
        IBOutlet UIImageView *imageview2;
    }
    
    -(IBAction)randomimagebutton;
    -(IBAction)randomimagebutton2;
    
    @property (nonatomic, retain) NSNumber *index;
    
    @end
    

    And don’t forget @synthesize in you .m.

    In the .m file, do this:

    - (IBAction)randomimagebutton {
    
        index = [NSNumber numberWithInt:(([index intValue] + 1) % 8)];
    
        switch ([index intValue]) {
    
            ...
    
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