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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T05:45:48+00:00 2026-06-03T05:45:48+00:00

I want to make a simple 2d terrain with just a few bumps and

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I want to make a simple 2d terrain with just a few bumps and height changes:

terrain with le car

I thought about just using random numbers to describe the height of a certain vertex, but I don’t see how I can make one mesh from this. I’m looking for a way to find the vertex and indices buffers for the terrain.
How do I do this?

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  1. Editorial Team
    Editorial Team
    2026-06-03T05:45:50+00:00Added an answer on June 3, 2026 at 5:45 am

    You could just use GL_POLYGON with a list of all the vertices with the first and last vertice below the view.

    if you want to use a triangle mesh you’ll have to create a point directly below each height point(out of view) then the pattern(for clockwise ordering) would be:

    for (number of height points-1)
        //vertices
         vertice below height;
         height vertice;
         next_height vertice;
    
         next height vertice;
         vertice below next height;
         vertice below height;
    

    then working out the indices depends on how you store the vertices, but there will be a similar pattern in the array.

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