I want to make an application in which I can draw a path on a canvas. The problem is that I have to update this canvas continuously.
Currently I’m able to do it, but I have to redraw all the path every time and so I have to store all the points in memory. I would prefer to simply update the draw by adding a new point.
Is it possible?
Currently my code is:
public class MyCanvas extends Canvas{
private static final long serialVersionUID = 1L;
public MyCanvas(){}
public void paint(Graphics graphics){
super.paint(graphics);
graphics.setColor(Color.green);
// points is an ArrayList of Point2D
for (Iterator iterator = points.iterator(); iterator.hasNext();) {
Point2D point2d = (Point2D) iterator.next();
graphics.fillOval((int)((canvas.getWidth()/2.0) + point2d.getX()), (int)((canvas.getHeight()/2.0) + point2d.getY()), 5, 5);
}
}
}
Thanks!
EDIT
This is the current solution:
PanelCanvas canvasPanel;
...
public void drawCircle(int x, int y){
Graphics2D g2d = bufferedImage.createGraphics();
g2d.setColor(Color.green);
g2d.setBackground(Color.white);
g2d.fillOval((int)((panelCanvas.getWidth() / 2.0) + x/10.0), (int)((panelCanvas.getHeight() / 2.0) + y/10.0), 5, 5);
panelCanvas.repaint();
}
public class CanvasPanel extends JPanel{
public void paintComponent(Graphics graphics){
super.paintComponents(graphics);
Graphics2D g2d = (Graphics2D)graphics;
g2d.setBackground(Color.white);
g2d.drawImage(bufferedImage, null, 0, 0);
}
}
Draw the points (whatever) to a
BufferedImage. Duringpaint(), draw theBufferedImage.Note though, that the JRE can draw thousands of objects in paint without any visual artifacts or slow-down.
JComponentfor complete custom rendering,JPanelfor custom rendering combined with components. It sounds like theJComponentwould be better suited to this use-case.For either of those, override
paintComponent(Graphics)instead ofpaint(Graphics). The rest of the advice is the same.