Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9159421
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T13:29:18+00:00 2026-06-17T13:29:18+00:00

I want to make my application to multiple screen support. so to achieve this

  • 0

I want to make my application to multiple screen support. so to achieve this i read the Android developers guildeline https://developer.android.com/guide/practices/screens_support.html and i have created the different drawable and layout folders to put different size of images.

I tested the application in different devices and it looks fine in those devices, while i found that in one of 7″ tablet the images are too small. to confirm this i created simple project and put same name of images in different folder and found that this device uses ldpi drawables and in generally the size of ldpi drawable used to be 36x36 and that causes the issue, if i increase this drawable size then it will not compatible with other low-density devices.

Here is the Dispaly Metrics of the device in which i am having a problem.

{density=0.75, width=800, height=444, scaledDensity=0.75, xdpi=160.0, ydpi=160.42105}

How to deal with this problem ? if anyone have this issue before then please give me some advice. any idea and help will be appreciated.

Thanks & Regards

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T13:29:19+00:00Added an answer on June 17, 2026 at 1:29 pm

    You can get more control over this:

    • Specify multiple different images for different screen resolutions and densities. To do so read supporting multiple screens. If you need even more precision in image scaling and quality you can use the fundamental size of screen attribute which is sw<N>dp – you can specify the smallest width of the screen where your image should be used. This is a qualifier name for a resource folder.

    Some values you might use here for common screen sizes:

    • 320, for devices with screen configurations such as:
      1. 240×320 ldpi (QVGA handset)
      2. 320×480 mdpi (handset)
      3. 480×800 hdpi (high density handset)
    • 480, for screens such as 480×800 mdpi (tablet/handset).
    • 600, for screens such as 600×1024 mdpi (7″ tablet).
    • 720, for screens such as 720×1280 mdpi (10″ tablet).

    Just specify your device width and put your edited image that fits the best in corresponding sw<N>dp folder in your case sw<444>dp.

    You should also have a look at other qualifiers that make Android choosing image at runtime (screen density, Available width, Available height, Screen size or Screen aspect). By combining these qualifiers and testing carefully you will be sure that the user has the best experience on each device.

    Shortly, put your image under drawable-sw<444>dp folder. (444-smaller screen metric)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to make GUI for my application. It should work on multiple platforms.
i want to make an application which includes dynamic screensaver. User can select multiple
I'm trying to make my application support multiple languages. I've made some satellite assemblies
I want to make bigger application that stores multiple avatars for each registered user
I want make interactive application where user launches it and can do various task
I want to make my application similar to mail.app in vertical orientation. It should
I want to make an application that would display a message when a user
I want to make an Application that uses RxTx version 2.2pre2 to work with
I want to make an application witch involves logging into google. It is basically
I want to make an application in C or C++ which have to monitor

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.