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Home/ Questions/Q 6226923
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T09:07:18+00:00 2026-05-24T09:07:18+00:00

I want to make sure I am using OpenGL for 2d rendering, but SDL

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I want to make sure I am using OpenGL for 2d rendering, but SDL for events. From what I have heard SDL uses software rendering, and OpenGL is hardware accelerated. I am in the middle of reading one book on SDL, but it has not yet mentioned the use of OpenGL to render and SDL for events.

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  1. Editorial Team
    Editorial Team
    2026-05-24T09:07:19+00:00Added an answer on May 24, 2026 at 9:07 am

    You can start by reading: http://www.gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL

    You will use SDL to create an OpenGL context within which you will do all of your OpenGL based rendering.

    By events do you mean user input? If so, then simply at the end of each frame/loop make use of SDL to check for input like so:

    int main( )
    {
        ...
    
        while( running )
        {
            ...
    
            update( );
            draw( );
    
            ...
    
            handleKeys( );
        }
    
        return 0;
    }
    
    void handleKeys( )
    {
        SDL_Event event;
    
        while( SDL_PollEvent( &event ) )
        {
            switch( event.type )
            {
            case SDL_KEYDOWN:
                //Check for event and act accordingly
                break;
    
            case SDL_KEYUP:
                //Check for event and act accordingly
                break;
    
            case SDL_MOUSEBUTTONDOWN:
                //Check for event and act accordingly
                break;
    
            default:
                break;
            } 
        }
    }
    

    Obviously there are much more elegant and effective means of getting input but just wanted to show a simple example.

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