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Home/ Questions/Q 1004765
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T08:11:11+00:00 2026-05-16T08:11:11+00:00

I want to modify the glBindTexture() function to keep track of the previously binded

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I want to modify the glBindTexture() function to keep track of the previously binded texture ID’s. At the moment i just created new function for it, but then i realised that if i use other codes that use glBindTexture: then my whole system might go down to toilet.

So how do i do it?

Edit: Now when i thought it, checking if i should bind texture or not is quite useless since opengl probably does this already. But i still need to keep track on the previously used texture.

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  1. Editorial Team
    Editorial Team
    2026-05-16T08:11:11+00:00Added an answer on May 16, 2026 at 8:11 am

    One possibility is to use a macro to replace existing calls to glBindTexture:

    #define glBindTexture(target, texture) myGlBindTexture(target, texture)
    

    Then in you code, where you want to ensure against using the macro, you surround the name with parentheses:

    (glBindTexture)(someTarget, someTexture);
    

    A function-like macro is only replace where the name is followed immediately by an open-parenthesis, so this prevents macro expansion.

    Since this is a macro, it will only affect source code compiled with the macro visible, not an existing DLL, static library, etc.

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