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Home/ Questions/Q 9126255
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T06:59:48+00:00 2026-06-17T06:59:48+00:00

I want to paint a Bitmap scaled in a canvas (based on the Bitmap

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I want to paint a Bitmap scaled in a canvas (based on the Bitmap and the View size). The problem is that if I scale the canvas before painting the bitmap:

 canvas.scale(1.5f,1.5f);
 canvas.drawBitmap(mBitmap, 0, 0, paint);

This is the result:

aliased image

But if instead of scaling the canvas I scale the bitmap:

Bitmap scaled = Bitmap.createScaledBitmap(
        mBitmap, bitmapWidth, bitmapHeight,
        true);
canvas.drawBitmap(scaledBitmap, 0, 0, paint);

The result is much better:
Correctly scaled image

The problem is that the Bitmap is pretty big and having in memory both the original and the scaled bitmap may be problematic.

Is there any way to obtain the second result without creating a scaled Bitmap every time the Bitmap or the View bounds changes?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T06:59:49+00:00Added an answer on June 17, 2026 at 6:59 am

    The solution to my problem was that the Paint hasn’t enabled the FILTER_BITMAP_FLAG flag.

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