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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T02:48:59+00:00 2026-06-15T02:48:59+00:00

I want to program a racinggame for Android. My Problem is, that if I

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I want to program a racinggame for Android. My Problem is, that if I rotate the car and want to translate the position it doesn’t translate into the new direction of the car , but always in the X axis of the world.

Here is my wrong code.. thank you

gl.glTranslatef(car.position.x, car.position.y, car.position.z);

gl.glRotatef(car.currentAngle, 0, 1, 0);
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  1. Editorial Team
    Editorial Team
    2026-06-15T02:49:00+00:00Added an answer on June 15, 2026 at 2:49 am

    Ok I have the solution. All I have to do is to translate my Car towards the new directional vector who gets changed by the new angle of my car 🙂

    if (accel < 0)
        position.add((float) Math.sin(current * Math.PI/180)/5, 0, (float) Math.cos(currentangle * Math.PI/180)/5);
    if (accel > 0)
        position.sub((float) Math.sin(current * Math.PI/180)/5, 0, (float) Math.cos(currentangle * Math.PI/180)/5);
    

    and in the rendering class

    gl.glTranslatef(car.position.x, car.position.y, car.position.z);
    gl.glRotatef(car.currentAngle, 0, 1, 0);
    
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