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Home/ Questions/Q 8881229
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T20:18:09+00:00 2026-06-14T20:18:09+00:00

I want to program a simple Snake. Therefore I have programmed a custom JPanel

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I want to program a simple Snake.
Therefore I have programmed a custom JPanel, which can hold a Scene.
A Scene just draws something, and you can thread it with the public void run() method, so it implements Runnable.

Now, when I initialise the Scene, I create a Thread of the instance.

if (this.getThread() == null) {
    Thread sceneThread = new Thread(this);
    this.setThread(sceneThread);
    this.getThread().run();
} else {
    System.err.println("Scene is already running");
}

And the scene finally begins to be executed in a separate thread:

// Run thread
public void run () {
    try {
        while (true) {
            this.update();
            this.getGamePanel().sceneShouldRepaint();

            Thread.sleep(this.getFps());
        }
    }
    catch (Exception e) {
        System.err.println(e);
    }
}

Somehow this is blocking the windows thread.
It does not appear anymore.

Can anyone tell me why?

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  1. Editorial Team
    Editorial Team
    2026-06-14T20:18:10+00:00Added an answer on June 14, 2026 at 8:18 pm

    You are not starting the thread but directly invoke its run method, thus you are blocking the event thread itself in an endless loop – try starting it by calling start() instead.

    Plus be sure to read about multithreading in Swing applications as pointed out by Qwerky.

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