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Home/ Questions/Q 739203
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T08:22:23+00:00 2026-05-14T08:22:23+00:00

I want to rotate a given 2D (!) Vector, is there a WPF built-in

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I want to rotate a given 2D (!) Vector, is there a WPF built-in function for this?
Currently I’m doing it manually:

        Vector v = new Vector();
        v.X = 10; v.Y = 10;

        Vector v2 = new Vector();

        v2.X = v.X * Math.Cos(-90 * 180 / Math.PI) - v.Y * Math.Sin(-90 * 180 / Math.PI);
        v2.Y = v.Y * Math.Cos(-90 * 180 / Math.PI) + v.X * Math.Sin(-90 * 180 / Math.PI);

I think this should be also possible by multiplying the given vector with a rotation matrix? Anyways, I don’t get it, can someone please give me an example? Thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-14T08:22:23+00:00Added an answer on May 14, 2026 at 8:22 am

    You should have a look at System.Windows.Media.Matrix.Rotate(…). Using this method, you can create a rotation matrix which you can then apply to your vector using the static Vector.Mulitply(…) method or the Matrix.Transform(…) method.

    I have never used the Matrix class so far, but my first idea was to use something like this:

    Matrix m = Matrix.Identity;
    m.Rotate(90);
    Vector v2 = m.Transform(v);
    

    Note that the Matrix class uses 3×3 matrices, but that does not mean it is intended for 3D. It is rather intended for 2D (as you can read in the documentation). The additional parameters are used for combining a translation with another transformation in one transformation. See Homogenous coordinates for details.

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