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Asked: May 11, 20262026-05-11T15:05:32+00:00 2026-05-11T15:05:32+00:00

I want to rotate a gluSphere around a fixed point in a circular motion,

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I want to rotate a gluSphere around a fixed point in a circular motion, like a planet going around the sun.

Would it be best to use glRotatef or glTranslate? If so, in which order should I call them?

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  1. 2026-05-11T15:05:33+00:00Added an answer on May 11, 2026 at 3:05 pm

    You’ll have to do a little of both:

    • Make sure the gluSphere is ‘facing’ the fixed point, so that translating forward with respect to the sphere puts you closer to the center of its orbit
    • glTranslatef the gluSphere forward to the point around which you want it to rotate
    • glRotatef the direction you want the sphere to orbit
    • glTranslatef backwards just as far as you went forward

    That way, your sphere stays the same distance from the center, but gets translated ‘around’ in a nice orbit.

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