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Home/ Questions/Q 8057079
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T08:54:58+00:00 2026-06-05T08:54:58+00:00

I want to rotate an object in 3D space, so that the front side

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I want to rotate an object in 3D space, so that the front side always looks to the mouse.

function onMouseMove(event){
             mouse3D = projector.unprojectVector(
                 new THREE.Vector3( event.clientX, event.clientY, 0.5 ), camera );
}

var angle = ??;
box.rotation.y = angle;

First is the unprojection correct ? And secondly how to calculate the angle ? Is it just tan(mouseX/mouseY) ? I’m trying to get more into the 3D mathematics, so a little bit explanation would be nice.

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-06-05T08:55:00+00:00Added an answer on June 5, 2026 at 8:55 am
    // Direction we are already facing (without rotation)
    var forward = new Vector3(0,0,-1);
    
    // Direction we want to be facing (towards mouse pointer)
    var target = new Vector3().sub(mouse3D, box.position).normalize();
    
    // Axis and angle of rotation
    var axis = new Vector3().cross(forward, target);
    var sinAngle = axis.length(); // |u x v| = |u|*|v|*sin(a)
    var cosAngle = forward.dot(target); // u . v = |u|*|v|*cos(a)
    var angle = Math.atan2(sinAngle, cosAngle); // atan2(sin(a),cos(a)) = a
    axis.normalize();
    
    // Overwrite rotation
    box.rotation.makeRotationAxis(axis, angle);
    

    Alternatively, you could use quaternions:

    // Overwrite rotation
    box.useQuaternion = true;
    box.quaternion.setFromAxisAngle(axis, angle);
    
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