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Home/ Questions/Q 62567

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Editorial Team
Asked: May 10, 20262026-05-10T18:29:46+00:00 2026-05-10T18:29:46+00:00

I want to run a background task that reads input from a TextReader and

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I want to run a background task that reads input from a TextReader and processes it a line at a time. I want the background task to block until the user types some text into a field and clicks the submit button. Is there some flavour of TextReader that will block until text is available and lets you somehow add more text to the underlying source?

I thought that a StreamReader and StreamWriter pointing to the same MemoryStream might work, but it doesn’t seem to. The StreamReader sees that the MemoryStream is empty at the start, and never checks again.

I realize that it would be easier to write a ProcessLine() method and call it whenever the user clicks the submit button. However, I’m trying to design a plug-in architecture, and I’d like the plug ins to look like old-fashioned console apps with an input stream and an output stream. I want the plug in’s input stream to just block until the user clicks the submit button with some input text.

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1 Answer

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  1. 2026-05-10T18:29:46+00:00Added an answer on May 10, 2026 at 6:29 pm

    It seems that there is no implementation of this – which is strange, since I agree that it would be a useful construct. But it should be simple to write. Something like this should work:

      public class BlockingStream: Stream   {     private readonly Stream _stream;      public BlockingStream(Stream stream)     {       if(!stream.CanSeek)         throw new ArgumentException('Stream must support seek', 'stream');       _stream = stream;     }      public override void Flush()     {       lock (_stream)       {         _stream.Flush();         Monitor.Pulse(_stream);       }     }      public override long Seek(long offset, SeekOrigin origin)     {       lock (_stream)       {         long res = _stream.Seek(offset, origin);         Monitor.Pulse(_stream);         return res;       }     }      public override void SetLength(long value)     {       lock (_stream)       {         _stream.SetLength(value);         Monitor.Pulse(_stream);       }     }      public override int Read(byte[] buffer, int offset, int count)     {       lock (_stream)       {         do         {           int read = _stream.Read(buffer, offset, count);           if (read > 0)             return read;           Monitor.Wait(_stream);         } while (true);       }     }      public override void Write(byte[] buffer, int offset, int count)     {       lock (_stream)       {         long currentPosition = _stream.Position;         _stream.Position = _stream.Length;         _stream.Write(buffer, offset, count);         _stream.Position = currentPosition;         Monitor.Pulse(_stream);       }     }      public override bool CanRead     {       get       {         lock (_stream)         {           return _stream.CanRead;         }       }     }      public override bool CanSeek     {       get       {         lock (_stream)         {           return _stream.CanSeek;         }       }     }      public override bool CanWrite     {       get       {         lock (_stream)         {           return _stream.CanWrite;         }       }     }      public override long Length     {       get       {         lock (_stream)         {           return _stream.Length;         }       }     }      public override long Position     {       get       {         lock (_stream)         {           return _stream.Position;         }       }       set       {         lock (_stream)         {           _stream.Position = value;           Monitor.Pulse(_stream);         }       }     }   } 
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