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Home/ Questions/Q 6200987
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T04:28:12+00:00 2026-05-24T04:28:12+00:00

I want to screen scrape the image from a GLUT window that has been

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I want to screen scrape the image from a GLUT window that has been rendered in OpenGL. In side of the display callback I inserted this code:

display() {
        drawTriangle(); //Renders the image
        if(shouldDisplay) {
            shouldDisplay=0;
            bytes = width*height*3; //Color space is RGB
            buffer = (GLubyte *)malloc(bytes); //buffer is global var for now
                glFinish();
            glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);

        }
        glutSwapBuffers();
    }

After this code runs, malloc starts failing. It fails with ENOMEM, error 12. I don’t know enough about operating systems or GLUT to understand why this is happening. I’m only trying to allocate 17K on a machine with 3 GB. I’m using Windows XP and Visual Studio C++ 2010 Express. Any help or suggestions is appreciated.

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  1. Editorial Team
    Editorial Team
    2026-05-24T04:28:12+00:00Added an answer on May 24, 2026 at 4:28 am

    That code misses a free(buffer) at the end, so with each redraw more and more memory is consumed until the process runs out of memory and/or address space (the later only on a 32 bit system, since 64 bits of address space are hardly to exhaust with small allocations in a reasonable time).

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