I want to show images using drawBitmap() method. But before I want to resize it according screen dimensions. I have a problem with quality of result image. You can see screenshots and test code below. How can I resize images in runtime with a good quality?
Thank you for solutions.
Original image:
alt text http://dl.dropbox.com/u/709109/gradient.png
Result screenshot on device:
alt text http://dl.dropbox.com/u/709109/device.png
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.os.Bundle;
import android.view.View;
import android.widget.LinearLayout;
import java.io.IOException;
import java.io.InputStream;
public class MyActivity extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
LinearLayout container = (LinearLayout) findViewById(R.id.container);
container.addView(new View(this) {
@Override
protected void onDraw(Canvas canvas) {
Bitmap unscaledBitmap;
try {
InputStream in = getAssets().open("images/gradient.png");
unscaledBitmap = BitmapFactory.decodeStream(in);
in.close();
canvas.drawBitmap(unscaledBitmap, null, new Rect(0, 0, 320, 480), null);
} catch (IOException e) {
e.printStackTrace();
}
}
});
}
}
Please refer to Romain’s answer below.
I would like to delete this answer, but I am unable to since it’s marked as accepted.
Note that Android [when this answer was originally written, without explicitly requesting 32-bit colour] would only do 16-bit colour, so there may be times when you get unwanted artifacts.
You can also try using the dither options to tell Android to automatically apply dithering which, while not perfect, can help make things look a bit better.