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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T10:24:48+00:00 2026-05-19T10:24:48+00:00

I want to start developing a little web-based game, and would appreciate some advice

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I want to start developing a little web-based game, and would appreciate some advice before I get into it. Hopefully this is the place to ask!

The game is basically a fantasy-football style game, where you create a team of players which compete against other users. Nothing fancy.

I haven’t coded much since college, and am very rusty. I want to code in Java for a couple of reasons:

  1. It is the language I am most familiar with.
  2. What limited development work I have done since college has been in Java (I have some novice-level experience with Tomcat and Glassfish, i.e. I have got them running and deployed basic webapps I’ve coded from scratch to them).
  3. I really like what I have seen of the GWT framework so I would like to develop my GUI with that.

The last time I did any programming was about 3 years ago when I wrote a web front-end for a crappy helpdesk system that only had a thick client and a web API. That was done in Java.

So basically, first up, I want to get a skeleton game up and running. Basically allow a user to log in, see their team, log out. So my questions start with:

  1. Is there a particular development framework I should be reading up on? I’ve seen Spring recommended – is this a good choice? I’ve found this to get me started if it is the appropriate choice: http://static.springsource.org/docs/Spring-MVC-step-by-step/
  2. What is the easiest way for me to handle login/authentication/authorisation without having to write a security system myself? Hopefully there is some kind of framework/library I can just drop in to the code? Or does Spring Security handle that?
  3. I really like GWT – are there difficulties integrating that with Spring?

Many thanks for your time, I really appreciate it!

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  1. Editorial Team
    Editorial Team
    2026-05-19T10:24:48+00:00Added an answer on May 19, 2026 at 10:24 am
    1. Spring is a good choice.
    2. Check out the Spring security module. It’s based on aspect-oriented programming ideas.
    3. Looks like Spring does support GWT. It’s relatively new (May 2010).

    If you’re rusty with Java, you might want to minimize the new technologies you introduce at one time.

    Java’s an object oriented language, so you can write the objects you need to model your game and get them running without any UI or database at all. That would allow you to focus on the game, the objects, and the use cases without getting wrapped around the axle with UI, security, persistence, etc.

    Once you have that sorted out and fully tested you can turn your attention to the other features: persistence, UI, security, etc.

    Maybe you can try basic authentication/authorization before you dive into Spring Security.

    If you bite off too much at once you’ll never get this done. Take small steps.

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