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Home/ Questions/Q 3273208
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T18:54:28+00:00 2026-05-17T18:54:28+00:00

I want to store the byte value of aFloat in pixelsArray for each 3D

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I want to store the byte value of aFloat in pixelsArray for each 3D coordinate, in a 1D array:

float aFloat = 1.0;
unsigned char* pixelsArray = new unsigned char[HEIGHT*WIDTH*3];

for (int i = 0; i < HEIGHT; i++)
{
   for (int j = 0; j < WIDTH; j++)
   {
      for (int k = 0; k < 3; k++)
      {
         pixelsArray[?] = aFloat;
      }
   }
}

What would go in the ?? I think it also needs to have + sizeof(float) somewhere in the index if I’m not mistaken.

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  1. Editorial Team
    Editorial Team
    2026-05-17T18:54:28+00:00Added an answer on May 17, 2026 at 6:54 pm

    Your inside line needs to be:

    pixelsArray[(i * WIDTH + j) * 3 + k] = (unsigned char)(255.0 * aFloat);
    

    This should give you an all-white image.

    Make sure your target is really three bytes per pixel and not four (alpha channel or padding); if it is four, you’ll just need to change the 3 above to a 4.

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