I want to take a byte and append it to a resource ID to be able to get the image that corresponds to that numbered deck in the game. It was easy to with paths on other devices, but with the Resource ID’s I am unsure how I could go about do this.
Here’s what I have now:
switch(GameSettings.gameDeck)
{
case 1:
deckImage.setBackgroundResource(R.drawable.deck1);
break;
case 2:
deckImage.setBackgroundResource(R.drawable.deck2);
break;
case 3:
deckImage.setBackgroundResource(R.drawable.deck3);
break;
case 4:
deckImage.setBackgroundResource(R.drawable.deck4);
break;
}
In my Blackberry version of this, I simply had:
deckImage.setBitmap(Bitmap.getBitmapResource("/path/deck" + GameSettings.gameDeck + ".png"));
Is there a way to accomplish something similar using Resource IDs on Android?
Use
getResources().getIdentifier()from yourContext(e.g.,Activity), but please cache the result if you will use it more than once.getIdentifier()is implemented onResources.For example:
would return the value of
R.drawable.fooN, whereNis the number given byindex.For more, see this and this and this.