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Home/ Questions/Q 7191495
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T19:44:26+00:00 2026-05-28T19:44:26+00:00

I want to take screenshot programatically. So that i write code for it like,

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I want to take screenshot programatically. So that i write code for it like,

CGContextRef context = [self createBitmapContextOfSize:self.frame.size];

//not sure why this is necessary...image renders upside-down and mirrored
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, self.frame.size.height);
CGContextConcatCTM(context, flipVertical);

[self.layer renderInContext:context];

CGImageRef cgImage = CGBitmapContextCreateImage(context);
UIImage* background = [UIImage imageWithCGImage: cgImage];
CGImageRelease(cgImage);


self.currentScreen = background;

Here all code is in custom UIView of UIViewController. Now when i play UIImageView png sequence animation on UIView, then i didn’t get updated changes in UIImageView which is subview of custom UIView, why? I got only result is UIImageView with first UIImage.

Basically i need to create an video of my game play like talking tom application.

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  1. Editorial Team
    Editorial Team
    2026-05-28T19:44:27+00:00Added an answer on May 28, 2026 at 7:44 pm

    Take the screenshot of your ImageView with something like this:

    [[[yourImageView layer] presentationLayer] renderInContext:context];
    

    Use NSTimer for calling that getScreenshot function.

    Hope this helps

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