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Home/ Questions/Q 9265509
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T14:05:08+00:00 2026-06-18T14:05:08+00:00

I want to trap keyboard messages in a console application, so I tried this:

  • 0

I want to trap keyboard messages in a console application, so I tried this:

HWND GetConsoleHwnd(void)
{
    #define SIZEBUF 1024
    char szBuffer[SIZEBUF];

    GetConsoleTitle(szBuffer, SIZEBUF);

    #undef SIZEBUF
    return FindWindow(NULL, szBuffer);
}

LRESULT CALLBACK ConsoleProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    switch (msg)
    {
        case WM_KEYDOWN:
            switch (wParam)
            {
               //VK Cases
            }
            break;
    }

    return CallWindowProc(OldConsoleProc, hwnd, msg, wParam, lParam);
}

this in main:

HWND hwndConsole = GetConsoleHwnd();
OldConsoleProc = (WNDPROC) SetWindowLong(hwndConsole, GWL_WNDPROC,
                               ConsoleProc);

and this Global Var: WNDPROC OldConsoleProc;

but it doesnt work, what I am doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-18T14:05:09+00:00Added an answer on June 18, 2026 at 2:05 pm

    You can’t subclass a window of another process this way. You can do it with hooks but I wouldn’t recommend trying this on console window. ReadConsoleInput is low-level enough, and it’s as far as you can get without ugly nonportable hacks (I’m not even sure there are some events reaching WndProc when the console window is full screen).

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