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Home/ Questions/Q 7197145
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T20:54:56+00:00 2026-05-28T20:54:56+00:00

I want to use Leptonica library in my iOS application for image processing and

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I want to use Leptonica library in my iOS application for image processing and have troubles figuring out how to get Leptonica’s Pix structure from UIImage. What I suggest to do is something like the following:

UIImage *image = [UIImage imageNamed:@"test.png"];
...
CFDataRef imageData = CGDataProviderCopyData(CGImageGetDataProvider([image CGImage]));
const UInt8 *rasterData = CFDataGetBytePtr(data);

Can anyone suggest how to correctly convert this data to Leptonica’s Pix structure:

/*-------------------------------------------------------------------------*
 *                              Basic Pix                                  *
 *-------------------------------------------------------------------------*/
struct Pix
{
    l_uint32             w;           /* width in pixels                   */
    l_uint32             h;           /* height in pixels                  */
    l_uint32             d;           /* depth in bits                     */
    l_uint32             wpl;         /* 32-bit words/line                 */
    l_uint32             refcount;    /* reference count (1 if no clones)  */
    l_int32              xres;        /* image res (ppi) in x direction    */
                                      /* (use 0 if unknown)                */
    l_int32              yres;        /* image res (ppi) in y direction    */
                                      /* (use 0 if unknown)                */
    l_int32              informat;    /* input file format, IFF_*          */
    char                *text;        /* text string associated with pix   */
    struct PixColormap  *colormap;    /* colormap (may be null)            */
    l_uint32            *data;        /* the image data                    */
};

UPD:

I am doing like this:

UIImage *image = [UIImage imageNamed:@"test.png"];

CFDataRef data = CGDataProviderCopyData(CGImageGetDataProvider([image CGImage]));
const UInt8 *imageData = CFDataGetBytePtr(data);

Pix *myPix = (Pix *) malloc(sizeof(Pix));

CGImageRef myCGImage = [image CGImage];

myPix->w = CGImageGetWidth (myCGImage);
myPix->h = CGImageGetHeight (myCGImage);
myPix->d = CGImageGetBitsPerComponent(myCGImage);
myPix->wpl = CGImageGetBytesPerRow (myCGImage) / 4;
myPix->data = (l_uint32 *) imageData;
myPix->colormap = NULL;

NSLog(@"pixWrite=%d", pixWrite("/tmp/lept-res.bmp", myPix, IFF_BMP));

But what I get is quite different from the original picture:

http://dl.dropbox.com/u/4409984/so/lept-orig.png

vs.

http://dl.dropbox.com/u/4409984/so/lept-res.png

What am I doing wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T20:54:58+00:00Added an answer on May 28, 2026 at 8:54 pm

    Once you have a CGImage, you can get most of that information directly from the CGImage.

    CGImageRef myCGImage = [image CGImage];
    struct Pix myPix;
    myPix.w = CGImageGetWidth (myCGImage);
    myPix.h = CGImageGetHeight (myCGImage);
    myPix.d = CGImageGetBitsPerComponent (myCGImage);
    myPix.wpl = CGImageGetBytesPerRow (myCGImage) / 4;
    ... etc. ...
    
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