I want to use libmms in an objective-c project. I’ve taken the project from here – http://www.tunein-radio.com/lgpl.html – and included the libmms library in my own project. This avoids me having to compile libmms myself. Initially I just want to see if it works and hopefully output some audio.
Here’s what I have so far in my header file:
#import <UIKit/UIKit.h>
#import "mmsio.h"
#import "mms.h"
#define streamURL @"path/to/stream"
@interface radiotestAppDelegate : NSObject <UIApplicationDelegate> {
UIWindow *window;
struct mms_t_io *io;
}
@property (nonatomic, retain) IBOutlet UIWindow *window;
@end
I’m not really sure where to go from here but think I need to use this method from mms.h:
mms_t* mms_connect (mms_io_t *io, void *data, const char *url, int bandwidth);
However, I’m not well versed enough in C to unravel the libmms code. Can anyone offer any advice? I’d be happy to pay for some tuition but want to understand this myself.
What frameworks should I be using to read the mms_t response type from the above method?
Thanks,
I never used libmms but when looking into the source code the interface seems to be very simple:
mms_connectand receive a connection instance.mms_read.mms_close.For advanced functionality you have the other
mms_*functions.The IO (mms_io_t) can be
null. In this case a default implementation will be used for I/O.BTW I wonder how you would program in Objective-C without being versed enough to understand C code (the libmms code seems straight forward and easy to understand).
Update:
I cannot see where the libmms does any video decoding. There are some methods for seeking and getting header/packet information. I don’t have any knowledge about video decoding – so I cannot say if you have to decode the stream data prior to playing it or if the iPhone can handle it directly.