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Home/ Questions/Q 7542309
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T08:07:56+00:00 2026-05-30T08:07:56+00:00

I want to use NSBitmapImageRep to construct a 64×64 pixel sprite in code, and

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I want to use NSBitmapImageRep to construct a 64×64 pixel sprite in code, and then draw it to the screen, blown up very large. The result would be very large “pixels” on the screen. Think old school Mario Bros. or Minecraft. How can I do this?

Edit I want to draw to this off-screen bitmap and then render it later on a CALayer

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  1. Editorial Team
    Editorial Team
    2026-05-30T08:07:57+00:00Added an answer on May 30, 2026 at 8:07 am

    Open an new image context with CGBitmapContextCreate and use

    void CGContextSetInterpolationQuality (
       CGContextRef c,
       CGInterpolationQuality quality
    );
    

    to set the interpolation quality to kCGInterpolationNone.

    Then draw the image into the context.

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