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Home/ Questions/Q 8914033
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T04:37:37+00:00 2026-06-15T04:37:37+00:00

I want to use XCode as an IDE for developing some AVR code. I

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I want to use XCode as an IDE for developing some AVR code. I did the following

1) create new project

2) select external build system

3) indicated i want it to be make, and told it NOT to “Pass build settings in environment”

4) copied my .c/.h/Makefile into the same directory i created the project in

5) added the .c/.h files to the project/target

6) verified that i can build (make) from both command line and Xcode

But I cannot use any of the refactor menu options, or jump to/reveal options. There appears to be no symbol information. Is there no way to use Xcode as more than just a simple C editor that uses an external build system????

If not, it’s a bust for embedded development. Please tell me I’m wrong 🙁

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  1. Editorial Team
    Editorial Team
    2026-06-15T04:37:38+00:00Added an answer on June 15, 2026 at 4:37 am

    I found a workaround/solution. Create a second target called “Dummy” or something like that, that is based on the Command Line Tool template of type C. Select all the .c files and in the “Targets” pane on the left side bar, check the new Dummy project (or if the options change, as they seem to often, do whatever gestures necessary to make Dummy depend on your C files).

    It will create a Dummy directory and a couple of other Dummy files which you can remove if you want. You never bother building ‘Dummy’, in fact, if it’s an embedded project with separate toolchain, likelihood is nearly 100% that it won’t compile as a Command Line Tool for OSX anyway. 🙂

    Apparently XCode needs this indirect hint to know that your .c files are indeed real C files and can be parsed/introspected as such.

    As you add new .c files which your external build system likely see automatically, make sure you include them as a dependent for the Dummy target.

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