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Home/ Questions/Q 695539
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T02:58:12+00:00 2026-05-14T02:58:12+00:00

I want to use XMPP to push data to my client which would translate

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I want to use XMPP to push data to my client which would translate to a notification for the user, and plan on using their google-id for login to my application. The way I understand XMPP is that its a simple message that goes directly to the adress, but I want the client to get it as instructions and turn it into gamestate information.

It would be very frustrating for a user to get a bunch of command tuples or hex garbage in their google chat! Am I misunderstanding the way this all works?

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  1. Editorial Team
    Editorial Team
    2026-05-14T02:58:12+00:00Added an answer on May 14, 2026 at 2:58 am

    JIDs (Jabber/XMPP IDs and therefore Google Talk IDs) have several forms.

    First is a “bare JID”, e.g.: user@example.com
    Secondly is a “full JID”, e.g.: user@example.com/xyz123, where xyz123 is called the resource.

    One user can be logged into their XMPP account from multiple clients simultaneously, so long as each client uses a unique resource. With Google Talk, usually the server allocates the resource.

    When you talk to someone on XMPP normally you address messages using their bare JID — you don’t care about which client the message gets delivered to; that person’s server directs it to the appropriate client(s) based on their availability etc.

    But you can also address a message directly to a full JID. This is what you want to do, so that only user@example.com/my-game-some-unique-ID receives your game-specific messages.

    Whether the Google App Engine API gives you this flexibility, I have no idea 🙂


    An alternative — again, if GAE allows this — is to send a different message type.
    XMPP is eXtensible, meaning that you don’t have to send a plain old <message/> stanza to the end user; you can stick a specialised payload inside there like a <game/> child stanza and, because regular IM clients don’t know how to parse your <game/> stanzas, they show nothing to the user. Only your game client will parse and understand this info.

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