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Home/ Questions/Q 4015414
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T09:36:59+00:00 2026-05-20T09:36:59+00:00

I want to write a C++-Program that can interact/call Lua-scripts during execution. A key

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I want to write a C++-Program that can interact/call Lua-scripts during execution. A key concept of the program is complete platform independence, but I seem to be unable to locate a Lua-build that actually offers something that.

The Lua-builds I found so far are either based on environment-variables or specific libraries like .lib, .dll or .so. The official Lua-source from lua.org also is not what I’m looking for as it defines a main-function…

Is there a simple – best case would be something like sqlite-amalgamation – Lua-interpreter for C/C++ that doesn’t have any of these dependencies?

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  1. Editorial Team
    Editorial Team
    2026-05-20T09:37:00+00:00Added an answer on May 20, 2026 at 9:37 am

    lua.c contains main and defines the entry point for a console application. If you remove it from the project, whats left builds into a standalone lib, or dynamic library if you prefer, just fine.

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