Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8554227
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 11, 20262026-06-11T14:50:00+00:00 2026-06-11T14:50:00+00:00

I want to write a general purpose utility function that will use an OpenGL

  • 0

I want to write a general purpose utility function that will use an OpenGL Framebuffer Object to create a texture that can be used by some OpenGL program for whatever purpose a third party programmer would like.

Lets say for argument stake the function looks like

void createSpecialTexture(GLuint textureID)
{
    MyOpenGLState state;
    saveOpenGLState(state);
    setStateToDefault();
    doMyDrawing();
    restoreOpenGLState(state);
}

What should MyOpenGLState, saveOpenGLState(state), setStateToDefault() and restoreOpenGLState(state) look like to ensure that doMyDrawing will behave correctly and that nothing that I do in doMyDrawing will affect anything else that a third party developer might be doing?

The problem that has been biting me is that OpenGL has a lot of implicit state and I am not sure I am capturing it all.

Update: My main concern is OpenGL ES 2.0 but I thought I would ask the question more generally

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-11T14:50:01+00:00Added an answer on June 11, 2026 at 2:50 pm

    Don’t use a framebuffer object to render your texture. Rather create a new EGLContext and EGLSurface. You can then use eglBindTexImage to turn your EGLSurface into a texture. This way you are guaranteed that state from doMyDrawing will not pollute the main gl Context and visa versa.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm trying to write a general function that i can pass an object to
I want to write a general array sorter that only takes two arguments: the
I want to write a pointer in c++ (or in c++0x), that will points
I want to write a history component that tracks changes to a particular object
I want write a simple query which will fetch data from a table (which
I want to write a program in Prolog that confirms if a b-tree of
I want to write a class library that works in ASP.NET and standalone applications.
I'm building a general purpose data translation tool for internal enterprise use, using Java
So, let's say I want to write a class that operates on different kinds
i want to write my java programm as performant as i can so i'm

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.