Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 788931
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T21:26:41+00:00 2026-05-14T21:26:41+00:00

I want to write a program for simulating a motion of high number (N

  • 0

I want to write a program for simulating a motion of high number (N = 1000 – 10^5 and more) of bodies (circles) on 2D plane. All bodies have equal size and the only interaction between them is elastic collision.

I want to get something like Crazy Balls but in larger scale, with more balls and more dense filling of the plane (not a gas model as here, but smth like boiling water model).

So I want a fast method of detection that ball number i does have any other ball on its path within 2*radius+V*delta_t distance. I don’t want to do a full search of collision with N balls for each of i ball. (This search will be N^2.)

PS Sorry for loop-animated GIF. Just press Esc to stop it. (Will not work in Chrome).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T21:26:42+00:00Added an answer on May 14, 2026 at 9:26 pm

    This first step in physics simulation is the broad-phase collision detection. There are several approaches outlined here Broad-Phase Collision Detection with CUDA but the two basics ones are:

    • spatial partitioning: dividing the objects into a grid
    • sort-and-sweep: sorting all the objects along two axes
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I want to write a program to add all the digits of the entered
I want to write a program in which plays an audio file that reads
I want to write a program that would print every combination of a set
I want to write a program in C/C++ that will dynamically read a web
I want to write a small program that should print something like testing CPU...
I want to write a little DBQuery function in perl so I can have
I want to write a program for finding out the sum of first and
I want to write a program in C++ that should work on Unix and
I want to write a program that will generate random notes and draw them
I want to write a program for linux with Qt. I know KDE is

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.