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Home/ Questions/Q 7816823
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T06:00:58+00:00 2026-06-02T06:00:58+00:00

I want to write some native C/C++ code that takes some uncompressed PCM audio

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I want to write some native C/C++ code that takes some uncompressed PCM audio data and plays it out through my speakers on Ubuntu Linux 12.04. Can you tell me what are the different default audio APIs/libraries that are installed? What is their low-level architecture and how do they interarct with the kernel? (which syscalls)

(I’ve heard different terms like ALSA, PulseAudio, OSS, and so on, but I don’t really have a clear picture of which does what and how they fit together.)

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  1. Editorial Team
    Editorial Team
    2026-06-02T06:01:00+00:00Added an answer on June 2, 2026 at 6:01 am

    In very simple terms, ALSA provides the low level infrastructure for audio in Linux, and Pulse provides the higher (more desktop-friendly) level. As far as most mainstream Linux distributions are concerned (Ubuntu included), OSS is obsolete.

    You ask about syscalls. You don’t use audio in Linux via syscalls. If you choose to use ALSA directly (not a good idea for simple audio playback), you’d employ its userspace library libasound2 (even OSS would be used via /dev/ files rather than syscalls).

    If you are targeting modern Linux distros only, consider using the Pulse API. If you want more flexibility as to what distro you are targeting and the potential for cross-platform support, you could try a library which abstracts away the OS-specific audio API – for example, PortAudio (http://www.portaudio.com/).

    If you’ve never done any audio development, you may find a library such as PortAudio easier to work with than addressing PulseAudio directly.

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