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Home/ Questions/Q 7871219
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T01:50:27+00:00 2026-06-03T01:50:27+00:00

I want to write some text on a image(BufferedImage), but when the text is

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I want to write some text on a image(BufferedImage), but when the text is updated the new text is written over the old one, e.g. all numbers are written in same place, Can someone help.
i’m usins this code:

import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;

public class Prove extends JPanel {
    int size =  800;
    private BufferedImage sc ;
    JLabel label ;
    private int counter =0 ;

    public Prove()
    {       
        JFrame frame = new JFrame();
        frame.getContentPane().add(this);
        frame.setSize(2*size, size);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);

        try{ sc = ImageIO.read(new File("Images/ser.jpg"));     
            label =new JLabel(new ImageIcon(sc));
            this.add(label);
        }catch(IOException e){}


    }

    public void paintComponent(Graphics g)
    {
        g.setColor(Color.GRAY);
        g.fillRect(0,0, getWidth(),getHeight());        //prapavijen 

        Graphics2D g2 = (Graphics2D)g;

        paintScore(g2);
    }

    public void paintScore(Graphics g2)
    {

        if(sc != null)
        {
            Graphics gi = sc.createGraphics();
            gi.setFont(new Font("Times New Roman", Font.BOLD, 20));
            String r = counter+"";
            gi.drawString(r, 20, 20);
            counter ++;
            this.repaint();
            try{Thread.sleep(500);}
            catch(InterruptedException e){}
            System.out.println(counter);
        }   

    }

    public static void main(String[] args)
    {
        new Prove();

    }



}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-03T01:50:28+00:00Added an answer on June 3, 2026 at 1:50 am

    There is no reason to draw the text directly on the image. Simply draw the image to the component Graphics instance then draw the string to the same Graphics.

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